A Whole
New Ballgame
June 6. 2005
I'm trying out my first Strat-o-Matic league. If your are not
familiar
with Strat, it is a baseball simulation card game that has been around
for
decades that now offers gameplay on the computer. The Sporting
News
offers online leagues and that's where I'm playing. Each player
card
represents what a player did in a particular season, both on offense
and
defense. The league I'm in is using the 2004 season. Based
on
how the player performed, he is assigned a salary. Each team in
the league has an
$80 million salary cap from which to accumulate 10 pitchers and 15
position
players. The season is played out in 3-game series versus the
other
teams over the course of a regular 162-game season.
One of the benefits of playing sim games like Strat is that they often
inspire insights into the real game. Sometimes those insights can
help
understand
other games as well. Most of the time, however, they don't.
One
of the first graphic computer sim games was Tony La Russa Baseball.
It
was a fantastic game that spawned a couple of expansions and a follow
up
game called Old Time baseball. You could create your own teams of
all-time
greats, play out full seasons, even generate your own fictional farm
systems.
The action was pretty realistic, too, although the graphic
representation of the knuckleball left something to be desired.
The game designers could realistically simulate the trajectory of the
other pitches, but the knuckler isn't so easy. Their solution was
to make it a randomly expanding and
contracting baseball as it approached the plate which made it
absolutely impossible to time.
The computer had no trouble smashing my Wilbur Wood offerings all over
the ballpark. But in a head to head match-up against another
human, using the knuckler almost guaranteed a no-hitter. But I
digress... a friend of mine had the idea that if he played a
season of TLRB using the previous year's stats, he'd get insight about
which
players
would be the best sleeper players in the upcoming season in our roto
league. Unfortunately,
he based his decisions on one simulated season and ended up making Jeff
Conine
one of the most expensive players in the next draft. This was
back in the early 90s before the term "sample size" had really entered
the baseball lexicon. Apparently,
using
a particular set of managerial guidelines, Conine became a 30/30 player
in
the sim game. But since that manager didn't exist in the real
world or at the least wasn't Conine's real life skipper,
Conine was just Conine that year.
However, the sims do have some real world value. For example, I
once experimented with the maximum impact of an individual
player.
Playing Dr. Frankenstein, I created four genetically super, maximum
value
players. For example, the base season for the starting pitcher
was 300 innings with
900 strikeouts, no walks or hits and a 0.00 ERA. I likewise
created a batter with similar
hitting capability (all home runs) and a fielder who basically caught
every batted ball anywhere
near his position. I also created a closer with identical ability
to the robo-starter. Then I placed these players on bad teams and
ran
the sim through 100 seasons to find out which had the greatest impact
on the standings. In each sim season, the uber-player's numbers
would be spectacular but they wouldn't be perfect: the pitcher would
occasionally give up an earned run, the hitter would strike out once in
a while, etc. Their effect on the standings were pretty
surprising. It was a pitcher who had the
greatest impact,
but as a closer not a starter. And the difference was huge.
The
uber closer meant a gain on average of nearly 30 wins. No other
addition resulted in more than a 20-game increase. The reason I
suspect
is that once his team got the lead, he would be brought in for an
inning
or two and the game was essentially over. The hitter could be
pitched
around and the fielder couldn't cover the whole field. But the
pitcher
controlled the game, especially in the later innings.
Anyway, for my Strat league I decided my home stadium was going to be
Stade
Olympique. I chose it for three reasons: 1) it's a fairly large
park,
2) it has artificial turf, and 3) Montreal still deserves baseball even
if it is only simulated.
My
strategy was to use the size of the park and the speed of the turf as a
weapon against teams that forsake defense for OPS. My team was
going to be based on
defense
and the ability to do a lot of things on offense - steal bases, bunt,
hit
and run, etc. - in order to gain the upper hand. For my pitching,
I
would concentrate on extreme groundball starters who could get a decent
amount
of strikeouts and on the back end find 5 or 6 relievers who could
simply shut the opposition down with strikeouts. The infield
defense would have to be
top-notch and
the centerfielder would not only have to get to everything, but keep
opposing
runners
honest with his arm. In theory, this would make an average
looking starting staff post somewhat studly numbers because a)
baserunners could
routinely be erased by double plays, b) cheeky baserunners would not
have opportunities to take extra bases on base hits, and c) inherited
runners would find themselves stranded more often than not.
Strat online drafts are not like regular fantasy drafts in that they
are done automatically by rank priority and if you don't get the player
you wanted, the computer will assign you a player of comparable
salary. That doesn't work out the way you might think. For
example, I ranked Jake Peavy third on my list. Someone else took
him earlier and I ended up with Glendon Rusch, but only until I could
scour the wire and find someone else. I guess his salary was
based on his flexibility as a pitcher instead of a superior
performance. Anyway, there were a number of amusing subs like
David Weathers instead of Josh Beckett, Miguel Ojeda instead of Victor
Martinez, etc. But for the most part, everyone got a large number
of the players they wanted and were able to fix their rosters after the
draft from the waiver wire.
I had targeted ARod, Eric Chavez, Adam
Kennedy
and Derrek Lee as my infield and got everyone but Lee. Brian
Giles
might have been a better choice at second, but I liked
Kennedy's
combination of offense and very good defense plus a superior ability to
bunt
and hit and run. He was also more than a million and a half
cheaper and not the injury risk that Giles is. I also considered
Luis Castillo as he'd probably be
a
superior lead-off hitter and he is the best fielding second baseman in
the
game, but his lack of power was a disadvantage as was his price tag of
nearly
$2 million more than Kennedy. I did manage to snag sure-handed
Paul Konerko and am hoping that range at first base doesn't come into
play
all that much. In Strat, a good gloveman at first does not reduce
the
chance of errors from the other infielders as it does in real life so
I'm hoping that top rate first base D is a luxury rather than a
necessity in the
overall scheme.
In the outfield, I targeted Jason Bay, Torii Hunter and Brad Wilkerson.
Bay's
defense isn't that great, but his below average arm and average range
are
outweighed by his ability to hit both lefties and righties equally
well at a defensive position that doesn't see much action.
I considered going after another defensively-challenged left-fielder
with superior hitting skills, namely, the "SF leftfielder" (Bonds did
not allow MLB to license his name), but his $16+ million price tag was
prohibitive. Hunter's on base isn't great, but he has speed and
power and he's
one
of the best defenders available. With him at the bottom of the
order and Kennedy at the top, I should have all sorts of little ball
options as the roster turns over - hit and run, bunt, straight steal -
that should increase their value on offense. I didn't get
Wilkerson, but managed
to get JD Drew in his place. He doesn't have Wilkerson's arm,
but he covers as much ground, makes fewer errors and is a considerably
better
hitter.
At catcher, I went with injury-prone but highly
productive Joe Mauer, with Brian Schneider as his back-up. Both
completely shut
down the opposition running game and do a great job behind the plate at
keeping
balls in the dirt in front of them. Defensively, they are both in
the top four behind only Mike Matheny and Brad Ausmus. I also
picked up Miguel
Olivo, who isn't as nimble behind the plate, but has a good arm and has
excellent value as a platoon partner with Mauer. More on that
aspect in a second.
To round out the bench I grabbed Nick Johnson, Alfredo Amezaga (he
can't hit, but can lay down a bunt and is an excellent fielder at three
infield positions), Scott
Podsednik (his 70 steals make for an excellent pinch-runner) and
Michael Cuddyer (he has decent power and plays everywhere but short and
catcher). Chipper Jones will be
my DH. The result is the following line-ups:
Versus
Lefties OPS
Versus Righties OPS
Kennedy
.720
Kennedy
.768
Bay
.922
Drew
1.042
Drew
.929
Bay
.904
ARod 1.081
Mauer
1.146
Chipper .953
Konerko .871
Konerko
.949
Chavez
.902
Chavez .893
ARod
.832
Olivo
.978
Chipper .797
Hunter .764
Hunter
.823
Defensive range scores run from a rating of 1 for the best to 5 as the
worst. Six of the everyday starters (including Mauer) have at
least a 2 rating, with Hunter and Chavez both being 1s. Bay and
Konerko are average but with a very low error rate and Olivo's range
isn't as relevant as his throwing arm. Only Clement and Bonderman
don't hold runners very well, so I may opt for Schneider (the
best catcher's arm in the game both real and simulated as his major
league best 49% caught stealing rate since he entered the league
full-time in 2001 will attest) behind the plate when they pitch
against teams with lots of speed. Excellent defense, pretty good
offense. Not perfect by any means. The offense against
right-handers could be better and there really isn't anyone off the
bench that hits right-handers well. I have no idea how injuries
play out in this game, but if they aren't too much of an issue I may
drop some of my bench depth to pick up someone who has ridiculously
good splits against right-handers to replace Chipper at DH against
them.
And it's here where Strat-o-matic fails as a simulation for real
baseball. In this Strat league for example, Damion Easley is a
stud player because of his terrific splits against right-handers.
In 2004, he posted a .950 OPS against them. However, if he were
really a .950 OPS type player, especially against right-handers he
would be an All-Star, not the bench warmer that he actually is.
His OPS was the result of 136 at bats. For his career, his OPS
against righties is a much more bench-worthy .726. This year,
it's .606. In the previous two years against right-handers it was
.472 and .598 respectively. But in Strat, a fluke season is
portrayed as an actual talent level creating the possibility of a
juggernaut team of platooners. No one in real life would consider
benching Chipper Jones in favor of Damion Easley. But in Strat,
it has to be a consideration. One that I am taking advantage of
with Miguel Olivo.
If you are wondering why I stacked the line-up so heavily against
left-handers it's becasue the two best starting pitchers in the game
(by far, at least in 2004) are left-handed - Randy Johnson and Johan
Santana. Oliver Perez ain't too shabby either. If I somehow
end up in the playoffs against a team boasting one of them, I want to
at least have a decent chance of taking those games.
On the pitching staff I was hoping Jake Peavy would be my ace.
He's not a groundball pitcher, but he is a pretty
incredible pitcher and because he hadn't thrown many innings last year,
his price was far more reasonable than comparable talents like Johan
Santana and Roger Clemens. As many are seeing this year, yes, he
really is that good. I also targeted Mark Buerhle, Josh Beckett
and Matt Clement. I added Barry Zito to my list as well.
Like Peavy, he's not a groundball pitcher either, but because he had an
up and down year in 2004 he was very cheap. I ended up with
Clement, Zito, Mark Mulder, Jeremy Bonderman
and Matt Morris. Clement (1.60 G/F ratio), Morris (1.59) and
Mulder (2.05) are all groundball pitchers. And while Bonderman is
gaining notoriety as a strikeout pitcher, his G/F rate last year was
1.44, just behind Roger Clemens 1.47, but ahead of Carl Pavano's
1.43. They all had decent numbers, and with the exception of
Morris each had flawed defenses behind them last year. I'm hoping
their numbers will improve with the defense I've put behind them.
The bullpen turned out better than planned although it took a little
work. I had targeted BJ Ryan, Octavio Dotel, John Smoltz, Jamie
Walker and Jay Witasick, but of those I only ended up with Witasick,
who is death on righties (0.920 WHIP against) if he can be restricted
to only facing
them. The rest of the assortment I was left with by the
auto-drafter was hardly worth mentioning. But through some
creative finance I was able to assemble Eric Gagne, Eddie Guardado,
Brendan Donnelly, and Ricardo Rincon. I preferred Brian Shouse to
Rincon because his overall numbers were better and he was much more of
a groundball pitcher. But after all the maneuvering to get to
this point, I only had enough money for Rincon, who is devastating
against lefties (0.920 WHIP against) but not useable against
right-handers. Donnelly
is a good all-purpose reliever with an excellent strikeout rate and
Guardado can not only close, but can serve as the primary set-up man
against lefties (0.350 WHIP against). Remember the effect of the
uber-closer I
mentioned before? Well, this bullpen is about as close to that as
I can construct on a limited budget.
Hopefully, I've gained enough understanding about how Strat actually
works and they'll make good on that promise. Otherwise, I'll end
up with an $80 million Conine.
post draft follow-up